Hey Bakonon, I will give you the same reply as someone who commented recently since he said the exact same thing haha,
"what you described is the second mechanic we implemented at the end and didn't have time to put into levels, it's basicly a different gun, that recoils into the ground kicking the player into the air"
we wanted to push the recoils and varity of guns further but ran out of time as we spent so much hours with polishing and juice