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(+1)

Great job!! The visual style is really nice and gets a nice dreamy/sleepy/mystery vibe across. The choice of music is very fitting as well. What I would change is a bit more guidance for the player. I know that this might affect the impression and feeling you want your game to give, but since this is a jam game, you might want to give some hints on what should the player expect. Is there a hidden goal, is it just a very immersive walking simulator, is it a metaphor for real life? This way players would know what they should aim for, how much time they should spent on it and not judge your game unfairly. However, it looks amazing. Congrats and keep up the good work.

(2 edits)

Yeah I think this is an issue of 'positioning' or a game design problem.

What exactly am I meant to do in this game? 
A: It's a survival game, find resources to stay awake

Why do I need to stay awake?
A: The game will end and you have no control over it (except by eating more but you will fall asleep eventually)

That's not a great answer, so the 'story' or lore really needs to support that argument, of 'wanting' to stay awake - perhaps there is a mystery I need to unravel, or a wrong you have to right, that's what I'm working on now, the driver for the player to continue to explore the game.