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Presentation is great, props for that. A part of me wishes the enemies changed their path when the tiles disappeared, but I fear that would lead to unwinnable games if the right tiles were deleted. A few things: a tile for where the enemies spawn/the goal would be nice, the music cuts out after a little while, and the part count is somewhat unpredictable (one wave I didn't gain any, another I gain 25 parts in one frame). It's a more complete game than mine is though so you get props for that lol. Maybe next time focus on just getting one really good level rather than 10 okay levels.

I'm glad you liked the presentation! I'll be honest I wish I focused more on gameplay, but towards the end I decided that I should just try to add some more levels to quickly get some more content into the game. Also, there were many bugs surrounding the part count system which I sadly just didn't get time to fix but definitely for next time I'll be focusing on play testing/gameplay rather than a complete package.