Day Four
Actually pretty proud of myself today. Not much time to work, but I accomplished something exciting. After working through the tutorial series I mentioned above I determined I really didn't like the feel of the wall jump it featured, so I came up with a different approach, tried it, and it worked!
It does have a bit of a bug to squash still. It works perfectly if you hold directional input toward the wall and jump, or if you hold away from the wall for a brief moment then jump, but if you push away from the wall and jump at the exact same time you jump straight up instead of out. That'll be a project for tomorrow, hopefully, but I'm still feeling good about my growing grasp of coding in C# for the moment. I also implemented variable height for jumps depending on how long you hold the button down.
Still need to set up camera follow and get to work on my main mechanic of world-changing, which I don't really know how to approach, but I'll have to do some research when I can sit down for a longer session. Also everybody's projects are looking so great and so different and it's been really fun to watch them all come together.