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Day 4:

Got some models designed for cards today. I'm on track with my plan so far, yay! So, first of all, I added a river to the land:

On the bottom right corner is the farmlands with a single maize plant on it, which you can't really see! Hopefully it'll look better when there's a lot of them covering the whole thing. I also added some design for when the area is flooded:


The flooding raises the levels of the river, and also puts the farms under water. I think that's a good visual representation of why the flooding effect disables buildings. I'll continue to add more areas for flooding as I design more buildings.

Here's some closeups of the trees and the houses:

I'm planning to have a hidden population counter that goes up or down based on the cards played, and depending on the population houses will get built or abandoned. Similar for the trees, I'm planning to have several sections of a forest, and have them get chopped down when the lumberyard card is used. That way, at the end of the game, you'll be able to see the effects of the lumberyard in the environment.