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Reminds me a lot of Fluxx, especially changing the victory conditions.   A game that rewrites the rules as you go along is definitely a great entry to this Jam.    Controls were a bit challenging to get the hang of but I figured it out and it worked pretty well until it was changed again.   I think a clearer idea what power up does what will probably help.    A level that you can only finish first try by luck is a bit unfair (at least to me).    Great concept though and I would love to see what you do with it.

(+1)

Aha! You've found the inspiration for the game. I hear you on the complaint that you'd need to be lucky to complete some levels first try. I'll try to think of a way to fix this problem.