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(+2)

Really nice puzzle game with good level design.

The sphere of influence mechanic is really cool and the levels do make use of how it gets blocked. However, a lot of the puzzles require precise movement which is annoying(my game suffers from the same issue). On thing I do in my game is that I visually indicate objects that you can control. Perhaps you can make the robot sprites glow when they can be controlled. Otherwise, it is hard to know when I'm barely in range of the robot(which some puzzles require).

My game also has a very similar mechanic. I actually thought about using a sphere of influence around the player but ended up with a ray system for transferring controls to objects since it's much easier to code. If you don;t mind me asking, how are you checking if the sphere of influence is blocked by platforms?

Overall, great job!

(1 edit)

Thank you! The sphere influence effect is a 2d pointlight and the blocking objects have 2d shadowcaster on them.  The real check is made by doing a raycast in certain layers after a distance check for the robots on the scene to the mais character. 

We wanted to put this feedback on the controlled robots, but we didn't had the time. Things got a little rushed at the end haha But when we can upload changes to the game after the jam we'll make this upgrade for sure. Thanks for the feedback :D