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This was a really interesting concept! I liked the puzzle dynamic of trying to figure out which of your color guns was going to shoot next, and how the meteors came from different angles so you were constantly being forced to move around! Really smart design. It was hard to tell how I was taking damage when the meteors did hit, and it would be cool to see that in a clearer way post-Jam! Maybe the orbs could show visible damage as they were hit. I enjoyed playing this a lot, and hope you will continue working on it post jam! Good job.