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(+1)

Interesting game overall, though I think perhaps the player loses a bit too much control, having some way to influence movement, like a dodge on some sort of timer would still leave the player mostly at the mercy of random movement, but, give them a moment of control to allow them to dodge the turret shots or get out of a swarm of enemies. Definitely liked the presentation, there's a nice weight to the actions and impacts in the game. Solid entry!

(+1)

Thanks!

I think giving a sense of hopelessness fits the theme more but I will have to tweak it a bit. 

Thanks for the tip!