(Log Part 3.)
Last night, I finished my first few rounds of testing! The game pacing was a bit too fast with the HP values I chose, so I'm going to increase them across the board. That way there's more chances to engage the change.
Board control should also be more relevant... I tested with the 3-row style, but I think the 4 row might be worth trying to make movement more important. The addition of the mana card also made card draws a bit more suspenseful, though I wonder if by adding a lot more cards I could replace that system? For the time being, it's here to stay, as having such a small card pool makes it easy to feel crowded...Finally, I rolled the 3-to-1 summon ratio to 2-to-1. That was, uh, mostly expected.
Some more solid rules for the player-pamphlet, with specific values I'm probably going to end up changing a lot:- Assemble a deck of any cards you like, up to 60 cards.
- Flip a coin/roll dice/etc. to determine the starting player. Starting player can summon, but cannot move or attack on their first turn.
- The goal is to get to the opposing player's end of the board and attack them directly! They have 20 HP. (In OCTGN: for now, I use a discarded mana card or something to keep track of HP, and count up from 0.)
- Draw 7 cards at the start of the game. Draw 2 cards at the start of every turn.
- You can summon up to 2 units each turn. Maximum 7 on the board.
- Once you have moved and attacked with any or all units of your choice, your turn is over.
- Unless an ability explicitly states otherwise, you cannot move past the line of an enemy unit. You must be on the same or an adjacent area to attack the enemy.
- If you are on your opponent's starting area and no enemies are in the same area, you can attack the enemy directly.
- Tier 2 summons cost both their mana cost(2) and 2 matching tier-1 units.
With revised numbers & card effects to add, I'm going to be replacing these ten-second card doodles and placeholder names, and continue working on card art until I can accost one of my friends to playtest! So since I haven't posted any images in a while, enjoy the old card drawings before I trash 'em.
[I would like to note the Red and Yellow description simply reads "A cool guy" in the placeholder iteration.]