Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

(Log Part 3.)

Last night, I finished my first few rounds of testing! The game pacing was a bit too fast with the HP values I chose, so I'm going to increase them across the board. That way there's more chances to engage the change.

Board control should also be more relevant... I tested with the 3-row style, but I think the 4 row might be worth trying to make movement more important. The addition of the mana card also made card draws a bit more suspenseful, though I wonder if by adding a lot more cards I could replace that system? For the time being, it's here to stay, as having such a small card pool makes it easy to feel crowded...

Finally, I rolled the 3-to-1 summon ratio to 2-to-1. That was, uh, mostly expected.

Some more solid rules for the player-pamphlet, with specific values I'm probably going to end up changing a lot:

  1. Assemble a deck of any cards you like, up to 60 cards.
  2. Flip a coin/roll dice/etc. to determine the starting player. Starting player can summon, but cannot move or attack on their first turn.
  3. The goal is to get to the opposing player's end of the board and attack them directly! They have 20 HP. (In OCTGN:  for now, I use a discarded mana card or something to keep  track of HP, and count up from 0.)
  4. Draw 7 cards at the start of the game. Draw 2 cards at the start of every turn.
  5. You can summon up to 2 units each turn. Maximum 7 on the board.
  6. Once you have moved and attacked with any or all units of your choice, your turn is over.
  7. Unless an ability explicitly states otherwise, you cannot move past the line of an enemy unit. You must be on the same or an adjacent area to attack the enemy. 
  8. If you are on your opponent's starting area and no enemies are in the same area, you can attack the enemy directly.
  9. Tier 2 summons cost both their mana cost(2) and 2 matching tier-1 units.

With revised numbers & card effects to add, I'm going to be replacing these ten-second card doodles and placeholder names, and continue working on card art until I can accost one of my friends to playtest! So since I haven't posted any images in a while, enjoy the old card drawings before I trash 'em.

[I would like to note the Red and Yellow description simply reads "A cool guy" in the placeholder iteration.]