Nice original idea! I love the open endlessness of the levels too.
My favorite level was "fill the hole", and I felt so cool and clever, and I also thought it was funny, when I let cars just pile up in there to fill it up.
I like the art style too, and something about cars and cars just piling up, and then those big brick things just absolutely exploding is hilarious to me. I also found it incredibly fun to clear paths by just knocking stuff over with cars.
While I like the idea, and found this very fun to play, the controls were a bit funky. I know this may have been difficult for the game jam, but I would have loved to be able to reverse the triggers. I instinctively think that the right trigger will pull the magnet down, but it doesn't. On top of that, sometime while carrying something, the magnet seemed to get stuck, and I'd have to hold the button before it ever started moving, and then the magnet would somehow get stuck under the level, and I'd have to swing the little thing around to get it out.
I also wish there was an indicator that the magnet was on (just for game juice feels), but more importantly specifically *what* was attached to the magnet. A simple color tint or effect would be really good, sometimes I would not know what was attached until after I started flailing around.
I like the out of control cars that just keep coming, and thought it was a fun part of the level to figure out how to clear them out for the new cars.
You did a really good job with this one!