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A nice idea, but one I found quite frustrating as all it takes is one of the direction keys to break (especially the right key, since you always progress to the right) and you're pretty much boned. It's also usually hard to tell what exactly you're picking up out of chests, and the time pressure makes you likely to just grab it and move on, whatever it may be.

That's true, it should be a bit more balanced. I tried to fix it a little by adding the spacebar to break other keys instead, but I don't think that quite fixed it.