Really good concept and a very frantic game which fitted the theme really well. There was quite a big issue in the game in the fact that you can drag prisoners into walls by mistake and they they will get stuck there, making you unable to complete the level. Also I think a bit more strategy could be added to the game, possibly with roles calls, different guard types, different prisoner types etc. However, I think the game is really fun considering that you only had 48 hours to make it and I definitely enjoyed my time playing it, great job!
Viewing post in Pan!c at the Penitentiary jam comments
We had some difficulty implementing a few mechanics quickly, like pathfinding and teleporting dudes to very specific spots. That would've helped us implement more mechanics and guard/prisoner types, and stop people from looking like they were stuck in the wall even though the game thought they were in a cell.
Glad to hear you enjoyed what we could make though. Thanks for the feedback!