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(+2)

Great looking game and good, working gameplay. Music sounds good but perhaps the guitar could sound a little more chaotic to fit the atmosphere.

The enemies are fun to kill with the heavy feeling arm but some squishy sound of killing them with the arm would sound very fun. Also it felt quite uneven how many enemies, where and when they would come. After a big wave, there could come just one of them and it kills the multiplier streak. I would have preferred a standard wave system of enemies increasing overtime consistently. I would have liked for the pistol to have more impact too, it didn't feel very useful as it felt like you can just use the arm. Maybe the enemies could come faster to you at some point in the game so you need to knockback them more? I did very much like the chaotic feeling of the arm starting to lose total control!

(+1)

Thanks for playing! The enemy count does increase over time, but it is random which side they come from, which can lead some of them to clump together. You can keep the multiplier by hitting the ground. You don't need to hit the enemies as long as you don't attack yourself. The pistol was meant to time the arm better, so if an enemy came and the timing was bad, you could push it back to get better timing. Thanks for the feedback though! We will keep all of it in mind if we work more on it!

(+1)

Okay, I didn't realize that about the multiplier thing. That certainly does work well. Good job!