I liked the concept. It's simple but it's got potential. For me, having the instructions on the top left meant I was looking only at the words and the instructions. Maybe some UI design, some mixing of the gameplay and the flavor, would have helped.
Viewing post in Reactor Control jam comments
I totally agree with you, I wanted to add some UI elements, such as actual arrow key images instead of the text, as well as some indicator of wrong button press near the energy element meter, but was a bit limited at that time by by knowledge.
I will surely work on adding these things and continue working upon it post-jam.
I really wanna thank you for taking the time for writing this review.