I really love the concept for this and I'm grateful that it shows you what your next move is going to be so that you can still plan at least a little. My main feedback would be that the dash and teleporter, while theoretically excellent ideas, very rarely felt useful, so when they came up in the cycle it felt like a major disadvantage rather than an opening up new possibilities to change my plan. Perhaps the dash should hurt enemies or allow you to phase through them or something. Really nice job for 48 hours though!