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Alright, that was quite challenging game.. but I somehow managed to beat em' all! (love that mario voiceline lol)
This is my thoughts on the game :

First, the controls were.. a bit hard to get used to, the vaccum(?) moving slower than my actual mouse made controlling the ball & making quick saves from the ball getting out of the bounds much harder.

Second, the idea of vacuum golfing was very unique & wacky.. plus, the fact that you also golf around with bowling ball makes it even more funnier in terms of ideas & humour aspects of the game!
I really liked it >:D

Third, the level was really, really hard -- it's like dark souls of golfing. especially on the third level, where you have to use the bowling ball to roll over the spikes.
Also, in that level you would occasionally swap back to normal, red ball from the bowling ball if you happen to land & stop the ball in the 'swap trigger.. I assume that happens because of the bounding box of bowling ball is too big & keeps hitting the ball swap trigger even though the ball isn't moving & user's not intending to swap?
And the physics of the ball didn't work quite well with the level's designs, especially on the goal pit where you could just bounce upwards & overshoot instead of perpendicular to the slope and back.. But since like, physics is damn hard to make it feel good (especially in the scenario where you're given a 48 hour deadline AND you had to code all of the game), I can understand that.

Overally, I thnk the idea was really brilliant & wacky, I think in terms of originality & fun it was the best entry I've played!
But the execution seemed like it could use more improvement. Such as making the controls more intuitive (the current 'move the mouse to rotate the vacuum' is too hard to control), Making the game's physics and controls to be incorporated well into the game's core 'vacuum golfing' idea, And finding the perfect balance between the ball's controllability and out-of-controlness.

I can see a lot of potench' in this entry turning into a well fleshed-out & fun party game / 'getting over it'-like game that fits well in the casual scenario!

Thanks for the in-depth input :)

As for the controls, I wanted the vacuum to be "free floating" so the player could vary the amount of suction based on distance. This should work better once I improve the physics. The reason that the ball likes to "bounce" out of the goal is because the goal is a "slope", and the slopes physics aren't quite good enough to handle it. I have plans to add a "targeted" mode to the vacuum, where you lock onto the nearest object (there will be other moveable objects for puzzle aspects later on) at an adjustable depth (third mouse wheel) for easier moving.

Ah, that's interesting to hear, I'm looking forward to the improved post-jam version!