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(+1)

I found the experience somewhat frustrating - lots of finnicky trial and error - although I think describing the mechanic as "broken controls" is a great idea. Having read your devlog, I wish the concept had been explored in a more playful direction; I'm personally just not a fan of this type of linear puzzle game, where the challenge is in figuring out the particular things I'm supposed to be doing to clear a level. It feels very restrictive.