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(+1)

72 seconds. Wut? Well done! And thanks for the feedback!

The randomized glitches are indeed a little tricky. I've already added some rules to ensure certain glitches can only trigger in certain levels / circumstances, reduced the likelihood of some glitches, and that you can't get the same glitch twice in a row. Although I enjoy the randomness, I understand it doesn't work for everyone. The only improvements I could come up with to avoid this was:

  • Maybe show a queue of upcoming glitches so you could prepare, but although that might take some frustration away, I'm not sure if it would be fun to play.
  • Improve the level design so you don't have to wait for that one specific glitch to happen. Level 3, although probably the hardest, has multiple options wrt. glitches. Unfortunately this is pretty tricky with a 16x16 level size, and the current physics.
  • Somehow add more rules to better balance the glitches. Dying should be ok, but it shouldn't become frustrating. So perhaps avoid death mode, if it's killed the player in the past 10-20 glitches (I was aiming for it to be triggered 2-3 times per full play through).

I think doing 2 and 3 together would be best, but I'm not sure if I can pull that off in pico 8 easily. But again, thanks for playing, hope you enjoyed it overall, and thank you very much for the feedback!