Thanks,
There is a part in level 3 where I tried to have the player jump left and right,
I also tried to slow down the player and have him move back and forth with the spikes
I hoped knowing there could be spikes ahead would make the player briefly move left every second or two,
in order to not run too far ahead and to not completley stop either,
at least thats how I played most of the time.
I might have overdone it a bit with the spikes,