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I've seen you address this elsewhere in the comments, but I would really love more direction as a player in this fantastic world you've made -- I didn't even know I could find items to help me stay awake! You could even have certain "enemies" that rob you of wakefulness, sort of like the Sand Pest in Pathologic.

Overall, you've made some beautiful bones for a dreamy game. I'd love to revisit it once you've had a chance to really make the mechanics shine!

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I'm working on a 'design doc' now for the full game, I think it could go two ways:

  1. Groundhog day, loop mechanic, little direction to player, repeat same few minutes as you unravel what's going on.
  2. OR Survival game with pera death - you complete the whole game in one go, and unravel some mystory.