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(+1)

I really like this in principle (and rated it accordingly) but I found it completely unplayable. I couldn't work out what effect my actions were having or even which things onscreen were even interactive. I couldn't read the manual because there was too much information per page and the game didn't pause while you're reading it (I understand this choice in theory, but since I couldn't even work out how to make the plane tilt up, I had about 3 seconds at a time to read the thing before the plane crashed and the game reset). Also, the fullscreen scaling tried to interpolate between pixels which meant the whole thing was blurry and made it even harder to read or look at for extended periods of time. 

I'd love to play a slightly more forgiving version of this because I love this sort of game and I adore the art style, but for right now I couldn't get into it at all.

(+1)

I really appreciate how much feedback you've given us! Things like the manual having filler text and lacking a pause button were, as you mentioned, in by design, but it's understandable how these can be overwhelming to some players. In the future we might look into making the controls stand out more as it's also been something many players mentioned. The fullscreen scaling issue is because Unity automatically applies antialiasing on fullscreen if the window resolution is too low (Wing It runs at a windowed res of 1280x720), so that is also something we might look into fixing in the future.

Again, thank you lots for the feedback, and I'm glad you still enjoyed what the rest the game has to offer!