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(1 edit)

Imo, this is by far the game that nails most on the theme "out of control".

How's that you may ask?

First of all, my strategy is to pick certain things that i will have constant control, e.g. "a" & "d", and ditch up and down to improvise with what I get.

By concept, I think being able to grasp control out of a chaotic situation while accepting things that will certainly be out of your grasp is what an "out of control" game should be.

Nice job! Vittorio Corbo!

P.S. if you want to aim for a speed run game, a restart button would be nice.

The use-last-key-bindings is a nice touch!