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Really stretched my brain to the limit. I admit; I wasn’t thinking strategically about what blocks to give each player as much as I was just doing stress-management (try not to let the bar fill) and throwing whatever block would be allowed as per the color restrictions. This would be fascinating to play as asymmetrical multiplayer with friends!

(+1)

Yes, it seems very consistent that people are getting by through rapidly sending pieces instead of thinking about what's best. I'm gonna need to work on the ai, either to be dumber, or somehow allow for more strategic play, as well as increasing the timer I think.

You could make the game two-player, so that the block you drop will go to a human player who has to spin and navigate the block to a good spot. It'd be kind of like a game of catch that way. Adding multiple human players could complicate that process. 

I do plan to have multiplayer as a future version. But I still want the AI to allow for more interesting play - this actually seems like a beast of a problem, though.