Good concept and take on the theme of the jam, the execution though is not really there. It is hard to make combat mechanic with rigged animation, so you set yourself up for quite the challenge and it's something that is commendable. Animation sometime lock up, the bullet are not pointing in the right direction.
I dig the art style (same as mine) so there is that. Other than this, I will say that you had a good idea and concept for the jam :)
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Thanks for the comment! I actually never did something like this in Unity, I've always used Unreal for 3D so it was kinda risky to go for this. I'll try to improve it, thanks for playing!
Btw I know about the animations and bullets but didn't know how to fix it so I just prayed nobody would notice :D
I've never really switched, I use both engines frequently. I started using Unity for 2D and because I wanted to learn more coding (I'm not a really good coder) and wanted to experiment further with some 3D stuff. Might have been a bad idea to do this in a 48-hour jam though, that's why It's probably not that good