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(+1)

Neat visuals and sound,
Controls were a bit off, walljumps felt somewhat problematic
and if you missed your jump and the side of the screen ate the other wall, you were stuck
maybe add the option to use the side of the screen as a wall?

Not really sure how the frustration changes the game.
Did the scrolling get faster? Didn't really notice it

Fun little platformer with self made Audio and art,
great submission for the jam

(+1)

Hey, the lead programmer here! Our original plan was to allow the player to wall jump off the encroaching wall, but didn't have time to properly implement and bug test it. If we continue working on the project post-jam that's something I'd definitely like to implement, as well as improving the wall jump by making it its own state.

Also: the change with the frustration meter has to do with your physics. It starts subtle then ramps up. At frustration 100 you have ice physics, fall like a rock, have reduced air control, and have a quarter second delay between pressing jump and leaving the ground.

(+1)

Oh, wow
yeah that sounds frustrating
I never came over 30 I think,

I know how annoying it can be to strip a feature because of time constraints,
I had a huge list of things I wanted in mine, but dind't have the time
Finishing a game is the priority,
hats of to anyone who manages to do so