I find this concept very interesting. How do you remove the control from a game that's all about controlling parties. I really like the way you did it, but I would like to see it fully developed. So it's not just battles, mainly because lots of RPG's already have auto battle systems. So the player controls, who is in the party, their equipment and load out (spells and such). Everything else, including dialog selections, quests everything is determined by the engine (you would definitely need a lot of random/weighted random choices. It would be a huge undertaking but the ability to essentially Seed (set party/available equipment/options) a random story that generates like that could be amazing. A lot of work though. I also really liked the morale system for influencing some decisions. Really cool idea and great proof of concept. Can't wait to see more.