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I find this concept very interesting.  How do you remove the control from a game that's all about controlling parties.  I really like the way you did it, but I would like to see it fully developed.   So it's not just battles, mainly because lots of RPG's already have auto battle systems.    So the player controls, who is in the party, their equipment and load out (spells and such).    Everything else, including dialog  selections, quests everything is determined by the engine (you would definitely need a lot of random/weighted random choices.   It would be a huge undertaking but the ability to essentially Seed (set party/available equipment/options) a random story that generates like that could be amazing.   A lot of work though.   I also really liked the morale system for influencing some decisions.   Really cool idea and great proof of concept.    Can't wait to see more.

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I like and am interested in making all those ideas, with the exception of the randomize story could be hard if you want like a full storyline . But quick moment stories can be done. I hope that I can make you happy with the changes that will grow the game into a full release.

I wouldn't worry about the game, make the game you love :D   I was just spitballing things I thought of while I was playing it.   Having fun is the most important part to me :D

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Oh, no I love stretching my efforts. And regularly I start with some features and let the game and idea dictate how they get implemented.