Great game, the visuals used distinguish between gameplay objects are clear and well designed.
The level design was very informative without needing any words. The blend between visuals and the progression of levels made the mechanics of the game very intuitive. Loved how the introduction of only the horizontal movement leads to the first jump without the player being cognitive of how the jump even happened, leading to a perfect "AHA" moment when dying to the first lava pit.
But,
- as a browser only player, I faced an issue where webgl would black out the screen every single time the cube jumped, quite annoying but still playable
- I think the death sound effect gets old pretty fast. Considering how often dying is in unlimited life puzzle games, I think the choice of such a "scratchy?" sound was a poor one. After a certain number of deaths, I needed to play the game without sound.
- The levels involving cubes could be tune to be more reliant on the new mechanic. There were ways of solving the level without needing to use the cubes, many of which involved air jumping.