Interesting concept! I always like when a game tries to combine two seemingly incompatible genres (and does it well!). Some notes I made while playing:
- The “you must hold down Ctrl” rule feels really bad here. It puts a lot of strain on the hand, making playing this game really uncomfortable. Was that something you added for the jam theme reasons?
- A lot of the time it’s pretty difficult to see what’s going on - the combination of flashing background colors, dancing character and blurry letters makes it hard to focus. FireTotemGames already told you about TextMeshPro, so that part should be solved. I’d say you could probably add some background to the dropping letters, or at the very least some outline / shadow to make them stand out more.
- Given the difficulty to focus, I’ve tried just spamming the WASD keys instead of trying to match the letters on the screen, and it works surprisingly well. ;)
- After my fourth or fifth playthrough I got pretty far before I got killed by enemies spawning right above me, and my bullets seemed to not hit them (or at least they didn’t kill them). I left the game on the “Game over” screen and started writing this comment. After a while, I switched back to the game and this is what I saw:
- Late in the game sometimes my bullets got stuck on something in the middle and just drifted away while rotating slowly. It might be a good idea to check “freeze rotation” on their Rigidbody if you want them to only rotate where you tell them to.
Overall, I really liked this entry. The music is great, the main character design looks pretty good (and all the different poses he makes during the dance :) ). Amazingly well done for a first game jam. Good job! ;)