Ah I really liked that ending, though it's nature does make the game a bit too short. The mechanic ideas were cool, but could have been exploited farther, since they were only used for button pressing and I only had to use teleport once. I can see how time constraints might have played in though. It's also a little annoying when you make a coopy of yourself in a tight spot and it goes at the wrong place and you cant move it to the button but only away. I never ran out though so it's alright. Alround, a good presentation and concept, but could use a bit more gameplay time.