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Not in a game, I think, but I've read stories and hypotheticals with this idea, where you must follow your choices not knowing what they mean. The closest to this kind of stuff that I've seen in a game is in Talos Principle. And sorry for the wording I used- I didn't mean that your game is unoriginal, just that I've read similar stories. Yours really stands apart tho, due to great aesthetics.