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cool concept and the execution is great with a little tuning. a tutorial or intro would be nice but I figured it out none the less. I like how it becomes a fun game of choosing the right spot to kill all the squares in time. however if you let just one or two squares by you get overrun wayyy to quickly. it makes it near impossible to recover. just needs some minor tuning and a few unique levels and this is a solid release. great work!