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(+2)

Totally agree.

If we expand on this, we'd experiment with adding more systems to manage rather than making stuff faster and more dense etc. 

I think there is an intensity-sweetspot somewhere in there. For me that is probably quite a bit slower and more chill than what this ramps up to currently. A bit more thought, and a little less reflex. Experimentation will tell. 

And like you say, further expansion would also need a structure that feels less arcady. Adding different sections of the river with specific challenges and hazards, some npcs for immersion and charm and a solid end goal would go some way towards that. 

Thanks!