I really like your presentation. Even though you didn't make the art, I appreciate that you took the time to find cohesive assets and build beautiful looking levels.
I was confused by the movement for awhile until I visualized a hamster running in a wheel like you described on your Itch page. Controlling the character was not so awkward after awhile but I could never really get the hang of it. My major issue was that the further away you were from the center of rotation, the more extreme the level would rotate. If I were running in a hamster wheel in reality, being further away from the center of rotation would not make the wheel turn faster or slower (assuming the character runs at the same speed).
None the less, I enjoyed the fluid platforming controls. It was satisfying to build up momentum and dart across the level!
It was a nice game overall, but wrangling the rotation issue under your control will make this an even better platformer. Great job!