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Really fun demo!
It was a bit easy but it is just the first two levels.
My only criticisms are the second level is a bit sprawling and all the conjoining paths you unlock can make it hard to navigate, finding that yellow keycard room too me the most time.
Assuming you don't already plan on adding it, some impact noises for the swords are direly needed on walls and things.
And the platforming can be a bit wonky.
The short jumps are actually the hardest because you can either way over shoot them due to the physics or severely under shoot them.
It wasn't a huge hurdle to overcome but it did make it feel a bit clunky.
Other than that the weapons all felt great to shoot and the enemies were satisfying to take out, love the aesthetic of the graphics and the music when it was present! (also add some more music)
Wishlisted on steam and can't wait to see more of this.

(+1)

The second level will get a big change in the next update. Some detail things like sound effect will keep being added in further dev progress. The jumping part involves some game mechanics, so I will continue to see if I need to modify it based on feedback. Music will be added to the game, but not in the near future.

Thanks for playing the demo and your suggestions!