Day Five
Not much time again today, but I started on the main and theme-related mechanic of my game: changing the world! After a short while of failing to understand how SetActive works, I got a prototype up and running, though it's pretty ragged and the code is a long way from optimized. Check it out:
After the way this jam started for me, I'm feeling pretty accomplished. There's a ton more to do to get the central mechanic where I want to be, including something I overlooked in my original dev plan: dying! I'm taking, as may be obvious, a heap of inspiration from Celeste for this project, and a critical part of that game is death and respawn, so I have to learn how to get that going here soon.
Another thing I didn't plan for is moving the camera. The tutorial I used had you using Cinemachine, but that doesn't work with the pixel perfect camera, which is kind of important to what I want to do. So, I have to learn how to write a camera follow script. Doesn't sound too hard, but I haven't given it a shot yet. If I can't manage it, I suppose I can always go with single screen levels.
Time for me to make some dinner. Happy jamming everyone!