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This is a super interesting concept!  I'm a pretty big bullet hell fan, but I've never seen anything like this before.  The controls were well explained and felt tight and responsive, and you did a really good job spawning the bullets away from the player to ensure that they aren't instantly overwhelmed.  I was also glad that the bullets clear around the player when it becomes immobile, as I probably would have died a lot more otherwise (I ended up having a high score of 3746).  The difficulty curve was really clever as well, as the size makes a really big difference in the player's margin of error for dodging.  The only changes I would really suggest would be having the player switch modes a bit more often and having the player move on its own when you are deflecting bullets (which I see you mentioned in the comments).  Overall, really well done, I had a lot of fun with this!