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(+2)

Really unique use of the theme. I like that there was a fair amount of randomness for the "out of control" bit, but it never felt like the player had no control at all.  One issue was that I felt like the master mechanic never really affected me. I basically just ran around shooting scarabs while ignoring where he was, and he just ran around gathering lamps while ignoring both the scarabs and me. Maybe he was afraid of the scarabs, but I couldn't tell. Good game though. One of the more polished, fun games I've played during this jam.

Hey, thanks for the kind words! The team will be happy to read it
And yes, the Master gets afraid when there are scarabs close to him, so you need to drag their attention or defeat them so the Master go proceed to the next lamp. The game indeed lacks of indicators for this and the tutorial also doesn't explain this specific thing, so I can understand your confusion!
But yeah the multiplier goes up to x5, which can drastically increase your score, that's why the Master is important. If we get to continue the game, I'll surely make this more clear
Thanks again!