We apologise for that, the first idea was that the player can control the character but due to emotions affected by the environment, the character will have an uncontrollable impulse moving on its own thus making it out of control. But as Razoric was trying to implement it, it was way too complicated to code so he went with a much simpler mechanics. And we didn't have much time to fix bugs(if you notice any) and polish the level design. Other than that, thank you for the feedback! Glad you liked the art and music. :D