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This idea is really cool! The idea of having conversations affect your abilities is something you'd usually see in some quirky JRPG, but I've never seen it applied to a platformer before.

The platforming gameplay felt really disconnected from the dialog gameplay. It feels like the dreams aren't really *about* anything in particular, so it's hard to really get immersed in the idea that you're even in a dream at all.

I think if this were fleshed out a bit with a cohesive storyline, it would allow the player to make more informed decisions about how to interact with each of the characters.

I like the artwork and style! You really nailed that "original gameboy game being played on a gameboy color" vibe lol. I really loved the little touches like the dialog background matching the character.

I love the characters <3

In the blue stage I jumped over the exit door and ended up falling forever ><