Interesting premise. The execution is largely a Breakout clone with only small variations, and the changes such as the inconsistent appearance of the second ball and the inability for the ball to leave the sides of the screen unfortunately make this incarnation of Breakout more frustrating to play than the original.
Still, the core concept that the gameplay spirals into hectic chaos is a solid idea that, with stronger execution, would fit the theme quite nicely. Solid start for an idea.