This is really fun! I like the ideas behind the game, and the art and music were nice additions. The level design was really solid - I can tell you put time into making sure that all the jumps and hazards were spaced out just right. I also liked the wall-hang mechanic, as it added a valuable layer of complexity to movement and gave the player a moment to look around and plan their next action. The grappling hook was a neat idea too, but I didn't end up needed to use it anywhere except for the area it taught me how to, so it would be nice to have more areas where it is necessary to progress. The only issue I had with the game was with difficulty. Most of the difficulty was actually really good, but there were a few sections that were needlessly punishing. The main problem is right at the start, as the player needs to immediately start moving to avoid getting hit by the boulder. This was kinda frustrating, and it would probably help to give the player a bit more time. The only other difficulty problem I noticed was that some of the hazard hitboxes seemed a bit too large, and I found myself being hit when it appeared that I still had space. As a general rule, it is usually best to make hitboxes slightly smaller than the actual hazard to give the player benefit of the doubt and let them pull off close calls more often. Other than those minor things, I had a lot of fun playing this, and I'm impressed that you were able to put it all together in the short duration of the jam. Congrats!