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(+1)

Though I absolutely love the idea, it got really frustrating when the game randomly told me I had lost when I was doing just fine... It's a little hard to start, but the gimmick is really cool, and it's pretty cool being able to share controls between players. Id love to see this in actual multiplayer, though probably with some other control types cause joint keyboard playing is a mess. Loved the groovy sneaky music!

Thanks for playing and feedback! Yeah I completely understand. When I let others player the game (just after the jam deadline unfortunately), I noticed people sometimes being confused as to why they lost the first few times. I should probably add some audiovisual cues when you're losing and some text explaining _why_ you lost.

And yes, I usually add controller support to my multiplayer games, but for a jam game I thought keyboard would be more universally playable. (As it turns out, not everyone has multiple USB-controllers just lying around like me :p)