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(1 edit) (+2)

I see that there is no lose concept, instead just score as much as you can. I mean I got confused for some time if I played the game correctly or not. That is my feedback as an end user. (I should not say this because even my game doesn't have a lose case scenario too 😝)

Other than that, I think it is a solid game and makes the user to keep on their toes. Nice one mate :)

(+1)

I mean, probably it doesn't matter if someone plays the game correctly if he/she has fun with it XD (but the tutorial, mechanics and the learning curve will be updated and upgraded anyways). 
I'll check your game to see how similar our 'lose case' scenarios are ahahah. Thank you for kind words about the game. My huge appreciation for them, as well for playing and sharing a comment :)