Thanks for your feedback and suggestions.
You're absolutely right about the color coding.
I'm definitely experimenting with colors a bit more for the next build.
I like when games go full "show don't tell" and hopefully I'll find a way to achieve with this color palette.
The idea (at its core at least) is having red enemies being weaker to dash attack, while white ones are "neutral", so you can shoot them down by conventional means (preferably), but they're not immune to dashing.
I'm also thinking of adding 4th color to the palette.
The reason this time is more on the aesthetic side however, rather than gameplay (for now at least).
I blame the game "Hell is Other Demons", which I highly suggest if you enjoyed "Downwell" (for both gameplay and look).
Thanks again for playing.