I really like the general idea and the basic functionality of the children’s behaviour. Also the soundtrack matches quite well. BGM and sound are often forgotten on so many games, not only indy ones.
I would like to have a bit more of options as a player though. Like ‘special move: clown’, ceasing all whining and half of all fighting in a circle of 5 meters around the player. Not sure if that should have a set cooldown of like 60s or being loaded by grabbing 20 children one after another.
But maybe that’s the limit what can be done in a (weekend?) game-jam. Good work!