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(+1)

Alright, it's a big game and I guess that's cool but I really dont see how it fits with the theme? The only mention I saw was of Hilda saying the land is out of control because there are enemies but I dont know if that really counts. Otherwise it's quite playable, with some simple movements and attacks that work just fine. I did encounter a bug once where I just couldnt move and had to restart everything. I do have a question though, I realise you didnt make all the art and audio, which is fine, but did you also borrow scripts, like character controllers for example?

Thank you, 

Yes I do agree that the theme was a bit slapped into the game, as you progress the world got more out of control and spawns more and more skeletons to stop you from completing the quests. (but yeah, bit slapped on) 

I did write all of the behaviors, movement, attacking, AI and ofc questing system.

The few thing I have since before is a lot of extensions and tools that makes coding a lot faster. One great example is myArrayOfSomething.RandomElement() <- returns random from array. Some conversions between Vector3 and Vector2 that makes it 1 line instead of multiple.

It's about 2900+ lines of code for this project without the toolkit I was using.