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Incredible job! This is a Space Invaders style game done right. I thought the only difference between the ships was the control scheme, but I was happy to find that they all played completely differently! I found the red ship a bit hard to control, but that was only because I was using an Xbox controller - the D-pad and joystick are swapped :) The art is very nice and minimalist, and I love how bouncy everything is! Early in the game, I was only getting blue and green ships, and the yellow ship only appeared just as the enemies stopped spawning ... don't know if that was just bad luck. I did find that late in the game, there were too many projectiles to reasonably avoid. If you end up expanding this, I would suggest adding more cool ships with unique control schemes, and maybe some more enemy variety. Great job!

Thanks a lot for playing the game!

We wanted to introduce all the different enemies and ships gradually, but we ran short of time... the third (red) one was rushed and the fourth (yellow) was slapped in at the very end of the jam, leaving the level unfinished. Also, we wanted to introduce more enemy types, and the shooting flowers were also rushed.

The idea was to introduce each new ship before a dedicated enemy wave. Unlocked ships would then appear  even in non-dedicated waves.

Glad you had fun with this proof of conceot of ours! :D