Love the feel of this game! The controls were tight and jumping around the maps was really fun. Also cool how the level design works with the different rotations. Am I correct in assuming the rotations were triggered depending on the player's position on the map? If so, I think that's a smart way of ensuring the player can still go around the map but make it still feel "out of control."
Just one thing though, it might just be me since I'm not exactly the best at platformers, but I found some of the maps a bit too unforgiving? In some instances felt as though starting back from the beginning was too much of a setback. Other than that, this was a really well made platformer.