This is another game that as an interesting concept (the random weapon change), but with flawed execution. The selection of enemies is pretty good at keeping the player on their toes, and the variety of weapons on offer is certainly nice, but each new weapon takes way too long to become usable, which really bogs the pace down. That really is the biggest problem this game has. If the weapons changed faster (and the enemies were made a bit faster too), this game would be really exciting to play.
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Thanks for playing the game! I have mentioned this, but I'm gonna mention it again. One hour before the jam's end, the statistics of the weapons got corrupted/deleted because I was using a deprecated system (ScriptableObjects if familiar with Unity). I had to re-implement them and had to ship the game without lots of play-testing, which is why some weapons have a large cooldown. I hope you take this into consideration.